![]() ![]() Stripe rust caused substantial damage and yield loss to wheat crops in the eastern states in 2022. Australian rainfall deciles for 2022 showing above average rainfall in South Australia, Commonwealth of Australia 2022, Bureau of Meteorology. Integrated disease management strategies were particularly important in this season with variety selection, proactive fungicide management and non-chemical farm management (for example, green bridge control, crop rotation and stubble management) providing the best opportunity for effective disease control.įigure 1. Many paddocks experienced yield losses, reduction in grain quality and/or grain defects from disease pressure. These conditions were very conducive for foliar disease development and wheat crops particularly suffered from powdery mildew, stripe rust and septoria tritici blotch. Wet conditions continued late into spring and early summer affecting conditions during grain fill and harvest. The 2022 growing season in South Australia received above average rainfall in most areas of the state (Figure 1). Inoculum levels will be high going into 2023: green bridge control, variety selection and fungicide strategies should be prioritised.Septoria tritici blotch, usually damaging in the HRZ, caused yield losses of 20% in the LRZ.2022 season resulted in high stripe rust disease.Above average rainfall in 2022 favoured disease development.Research, Development and Extension Data.Two of them in the desert, and one in the northern arctic.Business development and commercialisation Along with numerous small bugfixes, we’ve added 3 new monuments to Hapis Island.Setting the global.forceUnloadBundles convar to true will override that behavior so it always unloads the monument assets. This allows for much faster server switching because the monument assets would already be loaded. The game will no longer unload monument assets when running on a computer with 16GB or more of RAM.Connecting to a server will not wait for it to complete - it will keep running in the background until it finishes. The long “Asset Warmup” phase of loading will now start running in the background as soon as the game reaches the main menu.This also applies to the dedicated server so server owners may see some improvement with boot times. It will now queue up the loading of assets so they can continue being read from disk while the main thread spawns all of the world prefabs, which means better utilization of hardware. I worked on reducing the time it takes to load into servers this month.Accuracy bonus removed from the silencer.Using scopes on weapons now increases their recoil.All weapons should feel much more snappy now.įollowing the release of the combat update last month we addressed the following issues earlier this month, here is a recap: ![]() Lastly, we’ve fixed a long standing issue with viewmodels where the first shot shortly after ADSing would play the non-ADS animation and obscure the screen with the view model.
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